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Interactive Ray Tracer for Cell Broadband Engine

A proof-of-technology visual demonstration of the graphics power of the Cell Broadband Engine for realistic real-time animation on the Playstation 3 or QS21 platforms.


Date Posted: August 29, 2007
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Recent topics:Posted:
Is this free to try? by PS4
Mon, 14 Apr 2008 15:44:38 -0400
Problems with PPM-Export by bastaia
Wed, 26 Mar 2008 13:49:56 -0400
Is it possible to create our own scenes? by justinkolberg
Tue, 15 Jan 2008 21:39:58 -0500
Any chance of opening up iRT scene file format? by Mike_Hogan
Mon, 12 Nov 2007 13:12:48 -0500
Re: License? by ibkanat
Sat, 06 Oct 2007 19:06:45 -0400
Re: License? by Barry_Minor
Thu, 04 Oct 2007 01:28:26 -0400
License? by ibkanat
Tue, 02 Oct 2007 23:36:18 -0400
Re: Additional setup info needed by turnerj
Fri, 21 Sep 2007 08:40:06 -0400
Re: Additional setup info needed by mikosh
Thu, 20 Sep 2007 09:28:51 -0400
Additional setup info needed by turnerj
Wed, 19 Sep 2007 09:41:21 -0400
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View screenshots:
Reflective Ambient Occlusion (Indirect Lighting) Shader

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Related technologies

For platform(s):
Multi-Platform

For topics:
Cell Broadband Engine Architecture (CBEA), Graphics, linux, visualization


Related resources

summary with pictures (PDF)

PS3 real-time ray tracing (video)

Interactive Ray Tracer in action (movie)

Press Articles

 

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