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Interactive Ray Tracer for Cell Broadband Engine

A proof-of-technology visual demonstration of the graphics power of the Cell Broadband Engine for realistic real-time animation on the Playstation 3 or QS21 platforms.


Date Posted: August 29, 2007
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Platform requirements

On Sony Playstation 3:

  • Operating system: Yellow Dog Linux® 5.0.2
  • Software: One of the following:
    • Cell Broadband Engine™ Software Development Kit (SDK) 2.0 or 2.1
    • IBM® SDK for Multicore Acceleration 3.0

On IBM BladeCenter® QS20:

  • Operating system: Fedora Core Linux 6.0
  • Software: Cell Broadband Engine SDK 2.0 or 2.1

On IBM BladeCenter QS21:

  • Operating system: Fedora Linux 7.0
  • Software: IBM SDK for Multicore Acceleration 3.0

Installation instructions

Download and install the iRT-1.0 and iRT-scene-1.0 RPMs. The application and scene data will be located in /opt/ibm/iRT. Documentation and license are located in /usr/share/doc/iRT.

For further details, please see the irt_readme.pdf file.


Cell Broadband Engine and Cell/B.E. are trademarks of Sony Computer Entertainment, Inc., in the United States, other countries, or both and are used under license therefrom.
Linux is a registered trademark of Linus Torvalds in the United States, other countries, or both.
IBM and BladeCenter are trademarks of IBM Corporation in the United States, other countries, or both.
Other company, product, or service names may be trademarks or service marks of others.

View screenshots:
Reflective Ambient Occlusion (Indirect Lighting) Shader

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Related technologies

For platform(s):
Multi-Platform

For topics:
Cell Broadband Engine Architecture (CBEA), Graphics, linux, visualization


Related resources

summary with pictures (PDF)

PS3 real-time ray tracing (video)

Interactive Ray Tracer in action (movie)

Press Articles

 

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